Sparking Imaginative Learning
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Camp Information

Pick from a wide variety of one-week camp adventures! 
Click here for schedule & locations  

Twin Cities Area Camp Themes include: 

Jr. Scientist (Ages 5-7, Grades K-2) 

Have you ever wanted to be a chemist, geologist, biologist, illusionist, or paleontologist? These are just some of the Mad Science scientists you will become while learning about bugs, sea life, fossils, minerals, optical illusions, magic and what makes slime slimy and putty sticky. Enjoy hands-on fun and experiments as you explore a different theme each day.


Geology Rocks (Ages 6 to 12, Grades 1-5)   

Become a Mad Science Geologist as we explore Earth and its hidden treasures. Discover the wonders of rocks, fossils, dinosaurs, minerals and geological phenomena like earthquakes, mountains and volcanoes. Start your own rock & mineral collection, grow a crystal, build a sedimentary stacker and prepare a fossil to take home.


NASA Academy of Space Explorers (Ages 6-12, Grades 1-5) 

From Earth’s atmosphere to the outer reaches of our solar system, this hands-on Mad Science program sends campers on a quest for galactic exploration! Comets, planets, stars, constellations, eclipses and more are all waiting to be discovered. Learn the challenges of space travel and living in space. Build a model rocket and participate in a rocket launch.


Crazy Chemworks (Ages 6-12, Grades 1-5)

Explore the Chemistry of everyday life. Become a Mad Scientist as you use chemical reactions to devour steel wool, experiment with polymers by mixing up a batch of slime, and learn about acids and bases while testing the pH of various substances. Join us for a week of classic experiments and crazy concoctions with spectacular hands-on activities.

Forensic Lab (Ages 8-12, Grades 3-5)

Use forensic science to help solve some Mad Science mysteries. Learn about cells as you extract the DNA from wheat germ and make a model cell.  Collect evidence with your own Inspectikit. Reconstruct a mystery scene and the face of the suspect with your Whodunit take home kit. Examine footprints; use your own Fingerprint Finder to identify fingerprints left at the scene.

Secret Agent (Ages 7-12, Grades 2-5) 

Can you outwit the Mad Science Spy? James Bond’s gadgets weren’t all science fiction. Discover the science behind some real spy technology as you listen to distant voices and sounds. Learn about different secret codes, their use in clandestine communications and a little of the history behind them. Experiment passing your messages using a spy technique called a “dead drop”. Build an alarm system, a secret safe and attempt to defeat several security systems.

Rocket Blast Off! (Ages 7-12, Grades 2-6)

3-2-1 Blast Off! This action packed week focuses solely on rockets and rocket flight. Learn about model rocket design, building, aerodynamics, propulsion, launching, safety, recovery, and repair. Take part in daily launches. Take home your own rockets and an abundance of model rocket knowledge. This Mad Science camp is a blast for boys and girls alike.

Flight Academy (Ages 6 - 12, Grades 1-5) 

Calling all pilots! As a Mad Science flight cadet in training, you will discover how airplanes fly. Test your airplane’s performance in a wind tunnel. Build your own kite, stunt plane and model rocket. Ride the air on a Hovercraft. Discover how hot air balloons, blimps and parachutes work. 

Jr Robotics Engineer (Ages 6-12, Grades 1-5)

Discover the world of robots inspired by science fiction writers like Isaac Asimov and Karl Capek. Build an OWI EM4Robotand a Rookie Solar Racer v2 to take home. Learn about robot programming with Mad Science’s Baby Steps and Sandwich programming. Program a Lego Mindstorms® Robot to navigate through an obstacle course.

Sr Robotics Engineer (Ages 9-13, Grades 4-7)

Build the OWI All Terrain 3 in 1 Robot to take home. Explore the mechanical and electrical engineering that makes robots possible. Build circuits, experiment with gears and explore sensors that robots use to see and hear to guide their actions. Learn the fundamentals of programming robots with Mad Science's Sandwich programming. Lego Mindstorms ® Robots are available for building and programming




Schoolhouse Chess (Ages 6-12, Grades 1-5)  

Chess is fun, Schoolhouse Chess camp is super fun as it brings the game of chess to life using creative personalities. You will be captivated by our imaginative characters and learn chess with ease. Play a game with our gigantic chess set – the biggest you have ever seen! The camp covers all the rules, strategies and tactics and is appropriate for beginners through intermediate players.



Science Kaleidoscope (Ages 6-12, Grades 1-5)

Have fun and learn with Mad Science as you explore the fields of chemistry, Egyptology, and engineering. help build a giant geodesic dome, build a model pyramidm and write with hieroglyphics. Make your own chromatography T-shirt and mix different ingredients to create sidewalk chalk, bath fizzers, and edible treats.



Check out ourAfter-School Programs
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